> For the complete documentation index, see [llms.txt](https://modding.corekeepergame.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://modding.corekeepergame.com/documentation/playing-with-mods/installing-mods.md).

# Installing Mods

## Mods on Steam Workshop

To install mods for Core Keeper using [Steam Workshop](https://steamcommunity.com/app/1621690/workshop) first you should head over to Core Keepers' Steam Workshop page.&#x20;

Here you can find a list of all the mods that have been uploaded to Steam Workshop, in order to install a mod simply subscribe to it and restart your game.&#x20;

The installed mod will go to `steamapps\workshop\content\`, followed by a subfolder with the game's ID, and then a subfolder for each mod, named after its Workshop ID.&#x20;

A common default location is `C:\Program Files (x86)\Steam\steamapps\workshop\content`&#x20;

{% hint style="success" %}
Mods will get updated automatically while the game is closed
{% endhint %}

## Mods on mod.io

To install mods using mod.io first head over to [https://mod.io/g/corekeeper](<https://mod.io/g/corekeeper&#xD;&#xA;>) and click subscribe once you've found a mod that you'd like to install.&#x20;

You can also do so from the Main Menu after launching Core Keeper by going to the mod.io sub-menu.&#x20;

Please note that some mods are dependencies for other mods, meaning that sometimes to play with one mod you may first have to install a different mod.&#x20;

There will be information stating what are your selected mods' dependencies in its' description.

{% hint style="success" %}
Mods will get updated automatically while the game is closed
{% endhint %}

## Manual Installation

After downloading the mods manually either through SteamCMD or by downloading the ZIPs on mod.io, you can install the mods locally be extracting them into this folder `CoreKeeper_Data\StreamingAssets\Mods\ModFolderName`

{% hint style="warning" %}
Mods installed manually will need to be updated manually
{% endhint %}


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